What each Age brings
Tap a building, unit or upgrade to trace everything its building trains and researches across the Ages.Price of each jump
FoodWoodGoldStonetime = research + gate builds, one villager
Grows by itself on arrival
No research needed: these change for every existing building the moment the Age-up finishes.
Where the ladder trips players
Checked against the data tables on every load; a problem disappears from this list once the data no longer shows it.