Age Ladder

Every Age: what it brings, what leaving it needs and costs, and what grows on arrival. Built live from src/data and the game's own models. Buildings by Era · Unit Evolution · Play the game

Team

What each Age brings

Tap a building, unit or upgrade to trace everything its building trains and researches across the Ages.

Price of each jump

FoodWoodGoldStonetime = research + gate builds, one villager

Grows by itself on arrival

No research needed: these change for every existing building the moment the Age-up finishes.

Where the ladder trips players

Checked against the data tables on every load; a problem disappears from this list once the data no longer shows it.